Simulacra/Hypermediation & Power Relations Discursive Formations Blog Post
November 13, 2022 Simulacra and Hyper-mediation- Virtual Reality - T he recent pandemic helped give rise to a new way to pass the time alternative to the normal video game on screen. Virtual reality has become a much more immersive experience in recent history, with extremely realistic graphics and hyper-immersive gameplay. VR has become so prominent in the lives of some, one can look at this as a great example of simulacra in our present era. Big companies are even working to make the experience unlike anything other, an example being Mark Zuckerberg and his company Meta. Though this might not be the most enlightening example, the different ways people use VR can shed light on just how much we are able to create and simulate to give users a reality they can choose what to do with. Originally, the most interaction players could have is through a single screen, with a controller that is not as natural when compared to the means in which users use VR. Wether through immersive movi